Having officially had 'enough', I've decided that my previous motivations in life were largely misdirected. As such, I've decided to move towards my back-up plan: villainy.
Now, as I see it, I need the following things to be successful as a villain:
1. A theme.
2. A series of bizarre hang-ups to use as a motivation for unfocused revenge.
3. Henchpersons.
4. A new wardrobe and 'villainous style'.
5. A doomsday device.
6. A stack of evil schemes.
7. A nemesis.
I am taking suggestions for all of the above, and I'm taking applications for #3. I specifically need interchangable goons, eccentric assassins, and a second-in-command.
Trent's Evil Organization, Ltd. is an equal-opportunity employer.
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1 comment:
I can't be a nemesis or a hench, but I'll be on the council of Evil when we get around to forming one ^^
Having said that;
You need at least one hench wench perhaps a saucy second in command.
A raft of nameless goons.. in your case, Robots [or dudes in robot masks]
I think you should go for a Mad scientist meets Thor get up.. Prometheus!! [No Capes]
Your nemesis should be The Luddite!
Just off the cuff.
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